Tip of the Day #1 – Setting Up

This is the 1st of 5 tips that will lead us up to the tournament on Saturday 5/21 at the Cosmic Castle in Roanoke.  These tips are geared towards many of our new players and will hopefully help all of our trainers have a solid strategy in mind for the tournament.

Your opening hand and the decisions you make on your first few turns usually determine the outcome of most games.  So, what do you put down and who do you put in the active position when setting up?

Most well-constructed decks run some sort of starter/set up pokemon.  These include, but are not limited to, ones like Spiritomb (AR), Sableye (SF), Jirachi (RR), Smeargle (UD), pokemon that have an attack allowing you to draw cards or any pokemon that use a “Call for Family” attack.  If you use on of these, put it active on set up.  And what if you have a starter but don’t open with it?  Put a basic pokemon that is either has a free retreat cost or retreats for one energy so that you can bring it back to you bench easily when you do get your set up pokemon out.  If your deck relies on a powerful stage 2 pokemon that takes a few turns to set up, don’t send up its basic if at all possible.  You don’t want that character to take damage while you get it ready.

Lastly, don’t leave your bench empty.  If your active pokemon is knocked out and your bench is empty, the game is over.  Don’t hold basics in your hand if there is room on your bench.

Hopefully, these tips will help you get off to a good start.  A good start doesn’t guarantee the win, but it will usually give you a head start on your opponent.  Check back tomorrow for tip #2.  See you there!


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