“Genetic Boundary” – Logan’s Nats Deck

The Fincastle Pokemon Gym leaders thought that the best way to wrap up our Nationals experience with all of you would be to share our lists and discuss them and their performance.  First up, we’ll talk about Gym Leader Logan’s list, dubbed “Genetic Boundary” by Logan.  It was the most successful of the decks we entered in the event.  As we’ve mentioned before, it was a risky play.  Logan and Gym Leaders Joel and Marthe did a lot of testing leading up to the Championships.  With most of the mainstream Nats decks, it seemed that match-ups worked out to be about 50/50, with outcomes depending more on who went first and who drew into bad hands.  However, the one deck that consistently gave all of the decks we played against it trouble was Logan’s “Boundary” deck.  We threw Zek/Eels, CMT, Darkrai and Fighting-type variants at this deck and rarely beat it.  That is why Logan chose it for Nationals.  Let’s look at the deck.

Ok, here is the list:

  • 4-Kyurem (NV)
  • 2-Kyurem EX (NX)
  • 2-Mewtwo EX (NX)
  • 1-Shaymin (UL)
  • 4-Dual Ball
  • 1-Energy Switch
  • 4-Exp. Share
  • 4-Junk Arm
  • 2-Lost Remover
  • 2-N
  • 2-Plus Power
  • 3-Pokegear 3.0
  • 3-Pokemon Catcher
  • 3-Professor Juniper
  • 4-Professor Oaks New Theory
  • 1-Super Rod
  • 2-Super Scoop Up (SSU)
  • 2-Switch
  • 2-Twins
  • 4-Double Colorless Energy (DCE)
  • 8-Water Energy

The strategy of the deck is to start attaching energies to Kyurem on turn 1, while benching additional Kyurem with Exp ShareKyurem’s “Outrage” attack discourages anyone from attacking and damaging it, as most of the main attackers in the format hit for 80, 90 or 120, giving you 100 or more (with Plus Power/Junk Arm) for return KO’s.  Opponents usually try to “Catch” a Kyurem without energy and attack it.  If they do, DCE or Energy Switch allows you still to return the damage.  As the deck builds, you keep attaching and moving energy around when necessary.  Using “Glaciate”, you wear down everyone on the opposing field, usually losing a Kyurem or 2 along the way.  Three “Glaciate” attacks in one game usually takes out all support Pokemon (mainly Eelekrtik, Smeargle and Shaymin).  Twins keeps you moving along while you fall behind.  When a large attacker (Darkrai/Mewtwo) becomes a problem, you bring out either EX and use Shaymin to move the energy necessary to it.  SSU helps you avoid (sometimes) losing one of the valuable EX‘s to a knockout.  Logan won games by “Catching” a damaged EX for his last prizes.  He also won by multiple KO’s on a late game “Glaciate” that finished several heavily damaged Pokemon off.  That is where the deck is hard to play.  You have to know (or figure out quickly) what you are playing against and make a plan of attack and stick to it.  It may take all game to accomplish, but if you stick to your guns, you usually wear out and simply outlast whatever you are playing.

The weakness……speed, speed, speed and speed.  Logan lost 3 games at Nats.  2 of those were over quickly because he could not get set up before they (both Darkrai) had their decks rolling.  In these losses, he had bad hands with no Supporter to help him get going.  His last and most costly loss was to a Mewtwo deck that jumped out on him quickly as well.  When I got to where I could see this game, Logan was down 5-1 in the prize card count.  He came back and took 3 prizes and was set to take his last 2 in one shot before this opponent got out of a “N” (for 1 card) by top-drawing a “Juniper” and getting the only DCE that Logan had not already sent to the “Lost Zone”.  I would hope that any opponent would acknowledge how lucky they were to get out of what seemed like an amazing comeback win.  Nonetheless, the lack of speed is what put him in that spot to begin with.  We looked at cards like Smeargle to get out of the “bad hand”, but it got in the way more than it helped.

Was this the right play for Nationals?  The short answer is “yes”, simply because it was what Gym Leader Logan wanted to play.  It shortcomings were offset by its strengths in most of the games.  It would’ve been interesting to see how “Boundary” performed in the top 32, since the games shift to the best 2 of 3 from that point on.  By our experience in testing, beating it with anything 2 out of 3 times is extremely difficult.  Logan likes the “rogue” plays as much a the other Fincastle Gym Leaders.  We believe, from our experiences at all events, that the wins just feel better when you achieve them with your own creations instead of being the person that had the best day with the same deck that 100’s of other people were playing.

The format change in September does not “kill” the deck, but it deals the deck a major blow.  Shaymin (UL) is huge in “Boundary”.  Dropping a Mewtwo or Kyurem EX and immediately powering it with Shaymin’s “Celebration Wind” is the biggest way to swing games in your favor.  Energy Switch works similarly, but doesn’t allow the movement of the DCE.  The other main losses are Dual Ball and Junk ArmDual Ball is the easiest way to search out Kyurem (NV).  This deck is Trainer-Item “heavy”, so the loss of Junk Arm and the ability to re-use any Item you need when you need it may cripple the deck for good.  We have not tested it with the next format, but it looks very hard to achieve the same thing (or anything close) without these cards.

“Genetic Boundary” netted Logan a dominating 1st Place Battle Roads finish, several defenses of the Water-type badge at our league and a solid run at the field in the 2012 Pokemon National Championships.  We think it is safe to say it is retired for now.  It was a fun deck to play and we were always impressed at how well Logan played it.

Check back in a day or two for our 2nd deck review from Nationals, Gym Leader Joel’s “Vengeful Harvest”.



Comments are closed.