Counter #2 – Evil Bastille

As the Fincastle Gym continues to present some format counters, we will look today at our 2nd deck in this series.  We hope you enjoyed looking at the “Fluffy Penguin”, which as we described, was not originally built as a counter deck.  It is just a deck from Gym Leader Joel’s collection that happens to be good against the current format.  That’s not the case with today’s deck.  Today’s deck was built to as a specific counter to multiple popular decks.  While “Penguin”  is a deck focused on offense and trying to 1-hit several of the formats “big hitters”, today’s bastilledeck works in the opposite direction.  It is all about defense.  The goal of today’s deck is to take advantage of some handy “resistances”, strengthen them a little, then hunker down behind them and wear your opponent out.  Depending on what you’re playing, this deck could get a little frustrating to battle against.  If you are playing “Toad” or “Donphan”, you might even think this is a little evil.  Thus the name.  “Eh-eh-o eh-o, Eh-eh-o eh-o, Eh-eh-o eh-o.” Check out our “Evil Bastille”.

Here’s the list… we suggest that you look at this from 2 different aspects.  You can take the list as it is and stick with these attackers and support cards.  We also suggest that you look at some of the mechanics within the deck.  There may be certain parts of this deck that you can apply to existing decks of your own.

 

Evil Bastille:

Pokemon:

  • 1 – Yveltal (XY 78)
  • 3 – Yveltal EX (XY 79)
  • 4 – Eevee (FFI 80)
  • 3 – Leafeon (PLF 11)

Trainer/Supporter/Stadium:

  • 2 – Jamming Net
  • 3 – Elesa
  • 1 – Team Plasma Ball
  • 1 – VS Seeker
  • 1 –  Professor’s Letter
  • 2 – Pokemon Center Lady
  • 4 – Ultra Ball
  • 3 – Switch
  • 2 – Shauna
  • 4 – N
  • 4 – Professor Juniper
  • 3 – Lysandre
  • 4 – Hard Charm
  • 4 – Shadow Circle Stadium

Energy:

  • 9 – Darkness
  • 2 – Double Colorless

 

As you can see, “Bastille” is centered around 2 attackers that should not be strangers to anyone at this point, Yveltal EX and Leafeon.  We like the synergy between the 2 because neither relies on an ability and neither is dependent on special energy.  Both pokemon can do solid damage with no other support and for a low energy cost.  Enough about the attacks, this is about resistance.

Leafeon possesses a “-20” resistance to attacks from Water-type pokemon.  The most used water pokemon at the moment are Seismitoad EX, Kyurem (plasma) and Suicune.  Against Seismitoad EX, in particular, most players only use its 1st attack, “Quaking Punch”, which only does 30 damage.  Factor in the water resistance and it only does 10 damage.  We’re not done there.  If you can get either tool card in the deck in play, you can reduce damage taken by another “-20” (“-40” if you get both), meaning “Quaking Punch” would do no damage.

How am I gonna be an optimist about this?”
“How am I gonna be an optimist about this?

Good luck with that…. it’s not looking good, toad.

charmLet’s take a quick look at the tool cards before going any further.   The 1st  tool, “Hard Charm”, reduces damage done from attacks to the pokemon sporting it by 20 damage.  This card can be attached to any of your pokemon.  The 2nd tool, “Jamming Net”, can only be attached to an opponent’s EX.  It reduces damage done from that EX’s attack by 20 damage.  The added bonus of “Net” is that if you attach it to one of your opponent’s EX’s, then that pokemon cannot attach its own tool card, mainly a “Muscle Band”, which most decks play at least 3 of nowadays.  No matter what deck you are playing against, the ideal would be to get both the “Net” and “Charm” in play.  Reducing damage by 40 (60 if the resistance is right) is devastating against any deck.

netYveltal fills the lead spot against Fighting-type decks, like Donphan, just as Leafeon does against water decks.  Unfortunately, the “Net” cannot be used against Donphan, as it is not an EX.  However, it can still find its uses against the likes of Landorus EX and Lucario EX.  regardless, the ”-40” is enough to make Donphan crawl to a halt, likely requiring it to 3-hit Yveltal EX under the most favorable of circumstances for Donphan.  A well-timed “Pokemon Center Lady” can extend the life of either Leafeon or Yveltal EX by a turn or more.

The next question that is surely raised when looking at the format and “Bastille” is, “What about Pyroar or Manectric EX?”  These 2 pokemon carry the weaknesses of Leafeon and Yveltal EX, with attacks that are strong enough to 1-hit either, despite the defensive efforts.  That’s where the energy choice and stadium come into play.  Both Leafeon and Yveltal can use basic Darkness energy for their attacks.  In doing so, that allows both pokemon to benefit from weakthe “Shadow Circle” stadium, which removes your weakness if you have a dark energy attached.  We went with a stadium count aimed at winning any “stadium war” (keeping your stadium in play).  With no weakness and a “Charm” attached,  Leafeon can weather Pyroar’s muscle band-boosted “Scorching Fang”, just as Yveltal EX can when facing Manectric EX.  As tempting as it is to run 4 DCE to bolster Yveltal’s attacks, Joel seems to be leaning towards playing just basic Darkness energy, to remove any vulnerability to cards like “Enhanced Hammer”.   The choice on the energy split can easily be varied according to one’s preference.

“Bastille” seems to have decent match-ups across the board.  Yveltal EX (with the help of the 3 “Lysandre” in the deck) can catch and 1-hit Gengar EX.  Yveltal can also quickly build up enough energy to KO everything in the “Night March” deck, but may struggle to withstand the hits.  In the “March” match-up, it will be essential to get a “Net” on a Mew EX and a “Charm” on Yveltal EX at some point in the match, as that would essentially negate 2 of the “marchers” in your opponent’s discard pile.

The other factor to consider with this deck is the 2-of-3 match play and time limit at large events.  This deck can be a little slow going at times.  If you play test this deck or something similar, you should keep your eye on a timer of some sort.  The last thing you want to do is get into a long, drawn out battle that you tickcan’t win.  You need to be able to evaluate where you stand in the 1st game fairly quickly… meaning, you should assess what you are playing against and how much of an advantage you either have (or don’t have).  A game 1 win against either “Toad” or Donphan should net you the match, as it is doubtful either of those decks would have time to “eeek” out a game 2 win before time is called.  Will this leave the “Toad” player happy?  Probably not.  But as far as we are concerned, anyone playing a deck as obnoxious as Seismitoad/Garbodor, does not have room to complain about much.

But if you close your eyes,
Does it almost feel like
Nothing changed at all?”

We at the Gym feel this is a good concept deck.  By that, we mean that this idea can go in a lot of different directions.  One idea that Joel has thought of was to shift the majority of the energy to Grass-type and include Virizion EX.  Adding these elements would free the deck from the threat of any special conditions.  Virizion EX also doubles as a solid back-up attacker against Seismitoad.  Hit and run Gengar EX decks would also suffer from the special condition protection.  The Grass energy also provides the opportunity to evolve your Eevee on your 1st turn via its ability, which again can be brutal against Seismitoad.  If you add anything with an ability to a deck like this, then we suggest that you include that goofy little bird, Chatot, that we mentioned in the “Penguin” article.

That about wraps it up for this one.  Again, we hope you enjoyed the read.  Mess around with the idea and see what you can do.  This is definitely an interesting format at the moment.  If these little articles can do anything to make it more so, then we’ve achieved our goal.  Check back in a few days for our 3rd counter article, “King Creole”.  Until then, see you at the Gym!

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